Playable games living in the runtime bytecode of contracts on Robinhood Chain. No IPFS, no CDN, no game files. This page holds no copy of them — press boot and it pulls the bytes with eth_getCode, inflates them, and runs what comes back. One of them is an Atari 2600 ROM, and the emulator that runs it is a contract too: the cartridge carries the address of its own console.
The game runs in a sandboxed frame with no same-origin access — it cannot touch this page, your wallet, or anything you have open. It is still code from an address a stranger can type: boot cartridges you have a reason to trust.
This page cannot prove its own honesty — any page claiming to read a chain could be carrying the game inside it and faking the call. So do not take its word. Everything below is checkable without this page: open the contract in a block explorer, or run the command against any node you trust and compare the hash.
Every frame of input from level one, run-length encoded, with the payout address and the hash of the cartridge it was played on. A verifier replays it in this same cartridge and sees where it got to — so it can only be checked, never taken on trust.